you don't remember coming down here.
your light lies where you fell. the exit is deeper in than you think.
the CARCER has walked these halls so long it forgot the way out.
it hunts your light. go dark and it goes blind — unless it is close.
porcelain shards wound it. two will drop one.
another always wakes.
WASD — move • SHIFT — run • F — flashlight • E — throw shard
headphones recommended